Re: Resisting Magic -- the specifics

From: simon_hibbs2 <simon.hibbs_at_...>
Date: Wed, 02 Apr 2003 15:01:33 -0000

Any HW characetr can have pretty much any ability in the game, and many more that aren't, just by putting it in the 100 word description. Even if the GM rules that the ability has to come from a good, all you have to do is put "As a child, Hadred was blessed with the ability to XYZ by the god PQR". Where PQR is any god you like, and XYZ is any ability that god can bestow.

> When the Crimson Bat is given a "deflect all magic" ability this
> reflects its special status. Broad, uber-powerful abilites can be
> useful shortcuts for running NPCs but I would not give them to PCs.

Nobody is suggesting that Resist Magic should be any more powerfull than it's ability rating makes it.

Anyway, as has already been pointed out, pretty much _any_ magical ability can be used to resist hostile magic. Therefore surely a Resist Magic ability if far more specific and specialised, and therefore less powerfull and game bending, than pretty much any other magical ability?

Simon Hibbs

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