The neat thing is that if a player does the incorporation of a Flaw, you can be sure that it's done in such a way as the player won't feel like his character has been made less of a protagonist. While a GM can do this as well, he runs the risk of making the character look like something the player won't like. Which reduces player interest in the character.
Enough "twisting" over time, and the player won't like the character. Too little "twisting" and the Flaw becomes meaningless. This is a duty that I as GM prefer to pass off onto the player, as only they can be garanteed of getting it "right". That and I'm lazy. ;-)
Mike
>From: Kmnellist_at_...
>It is up to the Narrator to twist the flaw to the players disadvantage in
>creative and amusing ways.
>
>Keith
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