>> A 1st-level >> D&D character might have scores lower than a normal >> starting character in HW.
I've thought that the standard 5w/1w/17/13 "medium" level would end up being about 5th-7th level. You're good enough to do the basic stuff, but there is still a long way to go before reaching "kick butt" level.
> I was thinking in terms of the two-keyword followers
> for comparison. "Fighter 5W", with all else improvised
> off that, for NPCs.
That's how I'd do it with AD&Dv1. I have much less experience with these new fangled v2 and v3 flavors.
>> Give all those +3 Longswords of Bugbear Smiting an >> appropriate HW score, so >> they can provide automatic augments. D&D feats might >> also work well as augmenting abilities.
I'd go with feats or affinities depending on "+1 sword" vs. "Rod of Lordly Might". I don't have my books with me (who ever does?), but I seem to remember that the sample HeroQuest in the HeroWars rules gave the PCs a helm with an affinity for seeing.
>> I would probably try to adapt the theistic magic >> rules for D&D divine magic
Initiates are rangers and paladins. Perhaps multiclassed characters. Maybe some of the specialty classes.
> Same here: tried earlier versions and gave up in
> disgust. They're trying to convince me that 3rd is
> better. It is, but it's still not to my taste.
I've tried 3rd once or twice, and the basic package plus lots of points to spend reminded me of RollMaster's development points. I used one of the software packages for keeping track of the points, and that wasn't too bad. Personally I prefer pure class based (AD&Dv1) or pure skill based (RQ, HW), and to avoid hybrid class/skill games (Rollmaster, D&Dv3).
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