wrote:
> --- aescleal_at_b... wrote:
>
> We're using the experience as a means of learning D&D,
> and the GM insists on using the rules exactly as
> written. Fair enough as a test, but *not* what I want
> to do.
>
> So how did you convert? Or didn't you?
>
After about six months of (start voice over) DeeeNnnDeeeThreeDEEEE!
(end voice over), my players rebelled. The game was just too rules
heavy and counter-intuitive.
We're now playing Fvlminata (romans with gunpowder) and 7th Sea as
well as tinking with HeroQuest again.
Jeff