Re:guns

From: jamesjhawkins <James.Hawkins_at_...>
Date: Tue, 10 Jun 2003 15:31:25 -0000


> Someone else has already suggested using Edges for guns. If a gun's
> capability to do automatic fire makes it more deadly, just give
> it a bigger Edge.

Haven't Edges gone in Heroquest?

I never used them, but I am sad to see them go.

Thinking about alternatives:

  1. Your gun has an ability rating*
  2. At the start of an EC that is a gun battle you can add your gun's ability rating to your AP total, as if it was a follower**
  3. As usual, the narrator and the player must agree that the APs bid corresponds to the risk level of the narrated action.

Personally, I would not distinguish between a personally risky attack and firing a lot of bullets all at once.

If your campaign is all about guns, then you need a more detailed model: don't just give guns one ability rating but several.

Cheers,

Jim

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