I was assuming the benefits are likely to tail off about 6 attacks of
your size (though 20 rats might do the trick) - this was the point of my
comment "After this it seems likely that the multiple attackers will
severely get in each others way". I wasn't trying too hard for a
logarithmic progression, more what feels right - which I suppose is
against the spirit of my original post.
>
>
>> If we know two attackers rating as a pair, what should they be
>> individually? Well, the one has to basically win two contests, so it
>> sounds like each should be at (plus a mastery, minus five = +15). "Minus
>> five" because we concluded that for a contest ability +5 equates to
>> winning two combats in a row.
>
>What's the interest in working in this direction? This is essentially
>the same problem, of course, and hinges on the same basic question:
>how well do the Many combine with each other for a collective effect?
Consider if the "two" are the PCs and the "one" the villain - the
players will want to make their own rolls, and thus need their own
bonuses. The original reasoning about the "many onto one" is of the
"many" taken as being a single rating. Alternatively, I wanted to know
what happens if a PC is the one and they say "I want to take down X, and
ignore Y".
>
>> This is really a little too detailed for the rather free flowing Hero
>> Wars rules, but if something is going horribly wrong in what the rules
>> say and what feels right to happen, then pulling out the above rules
>> might help.
>
>I concur on both sentiments.
Quite, though I hope it amuses.
-- Kevin Blackburn Kevin_at_...
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