>That's true, but I think there's a psychological factor involved too
>-- people want big numbers. Especially if you can get them bigger
>than other players.
Well, I think that's true in certain circumstances. One thing I advocate is collaborative character generation sessions and email. So that each player is invested in the stories of the other characters. That goes a long way to ensuring that there's less PvP going on, especially in terms of character power.
Other techniques as well.
Mike
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