RE: Hero Points

From: Graham, Andrew <agraham_at_...>
Date: Thu, 11 Sep 2003 08:49:23 +0100


> Comrades,
>
> In the spirit of IMG, here are a couple of variations on the HP
> rules we use in our house games:
>
> 1. You decide to use HPs *before* not after a roll
>
> Why? The official way means that you know you can always bump
> yourself up if necessary. This way, you assess how important the
> contest is instead. It makes, I think, for greater tension and a
> greater sense of drama in the use of HP. It also means that they get
> burnt at a greater rate, as there are times when they end up
> boosting a success beyond the minimum level needed.
Also means they might have masteries left to bump the opponents result Down :-)

> 2. Burning HPs to effect a plot change
>
> This is a way to give the players greater control of the game. You
> can burn 1 HP to introduce some minor plot change, 3 HP for a major
> one.

Yes like it, might give that one a go sometime.

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