I can foresee a couple of problems with the demo scenario. I can't imagine a
bunch of players being interested in doing the "arguement" contests. The first
one is about the plans that they are making - there is no way that the game
system should determine whose plan is the best between players. Also, when it
says I should force them to stick to their earlier plan, there's no way I'm
going to say "No, you can't attack the dogman in front of you, you have to go
climb a tree and disguise yourself, or face a penalty". After the action, it
says the characters should roll their arguement abilities to determine whose
explanation of the dog people wins. Ridiculous. I recommend that all these
sections be ignored. YGMV.
Philip Hibbs http://www.snark.freeserve.co.uk/
Opinions expressed may not even be my own, let
alone those of any organisations, nations, species,
or schools of thought to which I may be affiliated.