As has already been suggested: from the ancestors, from local (not necessarily landscape per se) spirits/daimons/essenses, from your family's, clan's or association's 'this is always the way things around here have worked' magical practices.
> So if Hrr'Chee (the local theist type) wanted a cool feat, he could
> worship the Cliff and get Rest Safely 13 and only be able to use it in
> the vicinity of the Cliff. On the other hand, he could conceivably
> also just pick up a Common Magic feat Rest Safely 17 and be able to
> use it anywhere.
Surely by any definition, both are 'common magic' in the broad sense. I'm not sure if that's your question (the dreaded cosmology of CM), or about the difference in the numbers (which is a function of the CM _keyword_, rather than anything inherent to either type of magical ability), or about the distinctions particular to one type of magical ability vs. another (like whether it's localised or not).
Cheers,
Alex.
Powered by hypermail