Re: re:fearlessness

From: S. Ben Melhuish <sben_at_...>
Date: Thu, 9 Oct 2003 09:43:32 -0700


On Thursday, October 9, 2003, at 07:18 AM, Toksickburn_at_... wrote:

> The trick is, this creature is not ABLE to be afraid. So in a way i
> assume
> its "fearless"-rating is somehow indefinite (high), thats why my first
> thought
> was, i dont assign a rating i just narrate it BUT if my creature
> charges a foe
> fearless wouldnt that be a big augment ?

Here's how I would do it:

(Personally, I *would* make it a fallible ability, so that a creature with "Fearless 5W2" is more cowardly than a creature with "Fearless 5W4", and is likely to be scared by a Heortling weaponthane with "Intimidate 5W3". This seems, to me, to be more in line with HeroQuest game design philosophy, analogous to an ability like "Instantly Kill Anything 5W2", which doesn't necessarily instantly kill everything. But that's just me, and YHQWV.)

Powered by hypermail