Re: Magic Items and Secrets

From: drpachyderm <dunlaing_at_...>
Date: Tue, 04 Nov 2003 14:24:41 -0000

> I'm a big fan of the whole 'just say yes' philosophy so I'd try to
make it work. One thing to keep in mind is that the item would still start with a rating of 13 so wouldn't work every time.

Is this necessarily true? If the PCs find a mighty item, should their ability with it automatically start at 13? I wouldn't do it in this case, but if I wanted to, could I have them find, say, a Bag of Winds that has the ability Trap Sylph 5W2? And would they then be able to cement it for one hero point?

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