was Re:What's wrong with Kathy?? Magic versus rules

From: Toksickburn_at_...
Date: Tue, 11 Nov 2003 14:19:50 EST


In einer eMail vom 11.11.03 18:53:21 (MEZ) Mitteleuropäische Zeit schreibt Andy said:
> I am also more easygoing than the
> rules--as I read them--in terms of allowing characters to have cool, useful
> (active) magic. Everything-is-bonuses seems somewhat boring

This is something i havent found discussed here yet. I have to agree, that the HQ magic as the whole bonus thing is really quite a bit lame.
When i first got into HW, the cool thing about feats and affinities was, that you could really roleplay magic. Magic wasn´t big rules, just lots of imagination roleplayed.
A while ago i posted a question about the RQ spell Haste in a HQ equivalent and the answer seemed to be, that the spell would be used as an augment...the bonus determined by the success level of the contest (i.e. 100%, 50%, 10%, +1). I found that quite disappointing....
What do the others think?
all the best
Christian

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