This is something i havent found discussed here yet.
I have to agree, that the HQ magic as the whole bonus thing is really quite a
bit lame.
When i first got into HW, the cool thing about feats and affinities was, that
you could really roleplay magic. Magic wasn´t big rules, just lots of
imagination roleplayed.
A while ago i posted a question about the RQ spell Haste in a HQ equivalent
and the answer seemed to be, that the spell would be used as an augment...the
bonus determined by the success level of the contest (i.e. 100%, 50%, 10%, +1).
I found that quite disappointing....
What do the others think?
all the best
Christian
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