Nope, he has to do it, but it is "off-stage" for the most part. If you want to make a player-shaman go through it every time, I'd call you a sadist Narrator :-)
>
> >> Draw Summoning Circle ability Is this a simple Ability Check, or is
there a
> >> Resistance? Is the circle permanent, or must it be done new every
> >> time? I know there's a duration chart, but that just makes it more
> >> difficult to succeed. And how does it help Spirit World Travel?
>
> That's my main problem. Is the Circle a help, or just a necessary
> minimum requirement?
It's not even a minimum requirement - if you are a good enough shaman you can open a path to the spirit world without a circle, but you are at the mercy of whatever happens to be around on the other side. The circle is a Protective magic that keeps those within it safe. (See "Peeking Past the Shamanic Circle", HW pg 204 and "The Spirit World" NB pg 25).
>
> >> Spirit World Travel ability, I
> >> guess a Fetch also adds its Ability in?
>
> Anyone proffer an opinion?
Adds Might, not Ability
> >Also, if it is treated as an extended contest, his buddies can lend
> >him AP and augment his ability based on their skills and tradition
> >knowleges. And having a spirit ally helps too, as I recall.
>
> AP are not much help if she (not he...) has an ability of about 18W
> with augments against a resistance of 10W3! A Hero Point would be SOME
> use, but expensive.
As noted in a previous message, the shaman has 10w2 with the fetch. Still not great, but better than 18w!
RR
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