HQ assassin quest

From: kaledan2001 <kaledan2001_at_...>
Date: Wed, 03 Dec 2003 20:57:53 -0000


To practise my HQ-fu, I'm going to make a stab at adapting the heroquest http://www.adrr.com/hero/assassin.htm to HQ rules.

This is a simple short heroquest that could fit well into a lot of different campaigns. Countless variants of this quest doubtless exist.

This is a fairly free adaptation, adding some new stuff that seemed cool.

STATION ONE standard rules for crossing over to the other side in HQ will apply.

STATION TWO The fight with the demon will be a normal extended contest, not specifically spirit combat.

The stats of the demon will be derived from the assasination target, for every weakness the target has the demon will have an ability, for every ability an equal and opposite area of weakness.

Note: if you try this on someone paranoid enough to have no weaknesses, they probably know about this quest and have already stationed a guardian here to meet you.

As it is supposed to be a tough opponent for a complete party, the demon should have some off-screen followers that give it more AP than normal without raising its abilities through the roof.

STATION THREE
All questors gain the temporary (for one month) ability 'Kill [target] X', where X is the community support rating for the HQ (e.g. 3W2 for extraordinary support from 4000 people). This ability can be used:
- to oppose any magical defenses guarding the target.

AFTERMATH
for 1 HP, all questors may;

gain or raise the feats 'Bypass Warding', 'Harm Chaos' and 'Block Divination', if they have appropriate affinities within which the feats can be argued to fit (e.g. combat for harm chaos).

gain 'fearsome reputation' at 17, or raise it or a similar ability by 2 points.

On a failure, if a community pledged total support, everyone in the community dies. Otherwise, only the participants die.

soru

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