>My players seem to have a habit of wanting to follow unusual deities.
>So I have a player who is playing a Carmanian Thief Initiate of Teelo
>Norri, which is one of the two Seven Mothers who isn't in the Hero
>Wars books.
>Does anyone have any suggestions on what sort of abilities and magic
>the cult would grant?
Teelo Norri: Innocence (Speak without Guile, Sincere Impression, Resist Indecent Suggestion, Accept at Face Value, Shield of Innocence).
--Peter Metcalfe
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