Here is how it works :
I/ Each round, each player roll its Close Combat skill, and the two rolls are compared on the Simple Contest Chart, slightly modified has follows :
Crit. Success Success Failure Fumble
Critical
Success Marg. Effect* Minor Vict. Major Vict. Complete Vict.
Success Minor Defeat Marg. Effect* Minor Victory Major Victory
Failure Major Defeat Minor Defeat Marginal Effect* Minor Vict.
Fumble Complete Defeat Major Defeat Minor Defeat Marg. Effect*
Note :
* Marginal Effect : In this case, the lower roll wins, which means that the
higher roll suffers a Marginal Defeat. In case of exact tie on dice as well,
no effect that round.
II/ Results and effects (to be assessed each round): The loser suffers effects each round depending on his level of Defeat, as follows :
Marginal defeat (Dazed) : means that the losing character is dazed. He will have a –1 penalty on its next roll (only).
Minor Defeat (Wound) : means that the character suffered a light wound. This reduces all his skills by 1 foir the rest of the combat (or until healed). Multiple wounds are cumulative.
Major Defeat (Injured) : means that the character suffered a serious wound. This reduces all his skills by half for the rest of the combat (or until healed). If cumulated with previous injuries, skills are then 1/4, then 1/8,... – Wounds effects, if any, are subtracted after the injuries division.
Complete Defeat (Dying) : the character cannot do anything. He falls and will die if not helped promptly.
Complete Defeat bumped-up one level (Dead) : means the character is immediately struck dead by the blow.
Note :
A character whose ability is reduced to 0 or less due to Wound or Injury modifiers
is out of combat.
III/ Effect of weapons types and armour :
The edges of weapons affect the gravity level of the blow if the roll is below or equal to the edge.
For example, if a character gets a Minor Victory with his sword^3 blow, he would normally inflict a Wound to the loser, but this would become an Injury if his roll was 3 or less.
For Armour, this is the reverse principle. If a character suffers a Defeat, but his roll was under the handicap of the armour, the level of the blow suffered is reduced one level (possibly no wound if it was a Marginal Victory). Obviously, both edges/handicap may cancel each other.
Note :
It is possible to have very deadly weapons, such as weapons with a 15 or more
edge. A mastery edge is also possible : A 5W edge for example, means that if
the roll is below 5, the gravity of the blow is increased by two levels ! If
between 6 and 20, gravity is increased by 1 level anyway (So a very nasty weapon
!). But similar strong handicap armour can counteract the effects of such edges.
Alain.
"Gloranthan Wars" web site at :
http://www.btinternet.co.uk/rq.htm
(I have a new name for my web page - if not taken yet - but I haven't amended
the content so far !).
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