From: Nils Weinander <nils_at_...>
Date: Tue, 02 Mar 2004 23:13:58 +0100
Oliver:
> > Has anyone experimented with reducing the cost of magic? For example > making affinities cost 1 HP instead of 3 HP (when concentrated). Or > is that too gross?
A cost of 1 HP may be too cheap, but the standard cost of raising
an affinity (6 HP) is WAY to high. I don't know what's a good
compromise, but forcing player heroes to concentrate magic doesn't
feel quite right.