.
>
> So, what's your take on the keyword rules, and is there a point to
listing
> them at their level other than shorthand? If so, what? And if a
keyword is
> all of these things, then doesn't that mean that David's Heroes
aren't going
> to see any increase in important areas? Or is the use so
infrequent as to
> make kewyword increases unimportant?
>
> The Saga system seemed to me to show a way to easily bump up the
character
> in a way that means that they've become more experienced not just
in
> specifics, but in those "little ways" that a default would
indicate best.
> Does the rest of the system support this?
>
> Mike
>
> __________
My group does use them. In fact they go out of their way to convince
me a new skill falls under a keyword so that it does start at 17 and
not 13. They also regularly make use of the keyword as a default
skill, especially if a warrior.
I see the keyword as the default minimum competency level of someone
acting in that role. When you graduate warrior school you do so with
Warrior 17. etc.