> -----Original Message-----
> From: Frank Rafaelsen [SMTP:rafael_at_...]
> Sent: 23 May 2000 10:54
> To: 'hw-rules_at_egroups.com'
> Subject: RE: Searching a room : extended contest
>
> On Tue, 23 May 2000, Dave Bailey wrote:
>
> > Feels to me like you're reducing the chances of loosing the contest, if
> the
> > player has more skill then can drag it out to gain a result, if you're
> doing
> > it this way why not just have a simple test as you would in any other
> game?
>
> Hmm, good point. Although there could be reason why you want to bid
> high. A time limit for instance. Competing against other searchers. If
> your pillaging a house; the amount of money found would depend on how good
> an outcome. Stuff like that.
>
[Dave Bailey] I'd still be tempted to use a simple contest against "how hidden" the loot was, assign a penalty for reduced (or increased time spent) and give them a portion of the stash based on the rest - complete victory = all the stash if multiple parts, any victory would find the single item etc. As for a competition, get everybody to roll, best result gets the lions share and so on down.....
> When seducing you might want to gain a lasting relationship. etc etc.
>
[Dave Bailey] I'd give a small penalty then, courting seems more appropriate, bonus for gifting the parents, producing flowers etc.
> Ha en god dag!
> Frank Rafaelsen
>
>
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