Re: Equipment Mod Oddity

From: David Dunham <david_at_...>
Date: Wed, 19 May 2004 17:58:42 -0700


Mike

>"So, I have all these interpersonal abilities - can I have some equipment to
>augment it? You know, a +3 necklace to make me look good?" That sort of
>thing. Well, he was in a position where this would be similar to a warrior
>getting "standard" equipment. So shouldn't he get a +3 item? And another to
>represent armor? And another to represent a shield? I mean, if a warrior can
>automatically recieve +7 to his main abilities, why not a merchant?
>
>Can you see the slippery slope?

Not really, since warriors have to fight other warriors who also get +7. I'm perfectly happy ignoring average equipment, but it still evens out in the rules (just like it did in Hero Wars, when using the modifiers was more complicated).

(In our games, it's not at all certain that warriors get a +7 from equipment in any case...)

LC

>I'm curious as to why edges were mostly cast by the wayside. It
>seems to me like it had
>a lot to do with the fact that edges as written don't make much
>sense in simple contests
>and that they make the math harder. Just better to simplify
>everything, I suppose. But it
>does seem a mechanic that works well in extended contests.

Because they were a big pain to use in extended contests. In our original playtests, we used them only for unusual circumstances, like fighting a giant. Worth the complexity to better model a creature that could do huge damage when it hit, without necessarily hitting more often.

-- 

David Dunham
Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein

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