To reflect this I would propose that 10 is subtracted from the final APs, the 10 reflecting one level of defeat more. A suitable ability is then used in simple test against this value. A minor or major victory would decrease that individual followers wound level by one and complete victory by two. A defeat would leave the same wound and complete defeat increase the wound by a further level.
The example Warband Leader goes down to -15APs (a minor defeat), 10 is subtracted leaving 5W. Each followers Tough ability is pitted against this value. After the dice rolling it would leave one or two mealy dazed, a couple hurt, several remain injured and one or two dead!
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