Re: Terrify enemies with a shout!

From: Rob <robert_m_davis_at_...>
Date: Wed, 16 Jun 2004 19:10:48 -0000


> What is important is
> that the player tried something really amusing, and you as GM
> decided to reward his creativity.. YOU get to chose the defence as
> you make up what skills it has. However, you dont want players
> taking "Really silly skill 13" because they know nobody will have
a
> counter to it, and thus will always be attacking 13 vs 6. The
real
> world applies 'common sense 14' to everybody and everything to
stop
> this.
>
> Well thats how I read it, YGMV... :-)

Thats how I read it.

Cheers
Rob

Powered by hypermail