> > I
> >have been playing around with requiring an annual "stead
economics"
> >contest to figure out how prosperous the players' farm is (for
> >instance, can they host tribal thanes without needing to sacrifice
> >permanent wealth - or how easily can they get cottars to work
their
> >farm while they are away).
>
> Sweet. Shades of Pendragon, but even better. :-)
Not really surprising that David Dunham and I would have something
like that in our games, is it?
My only complaint right now is that I haven't figured out a good
HQ "childbirth system". It would be neat to have something that
could be modified by magic, bad spirits, etc.
Jeff