Re: Re: The "use it once in a lifetime" skill

From: markwallace_at_...
Date: Tue, 27 Jul 2004 16:37:33 +0000


Marginal success - levels a city block of the users choice.

Marginal failure - levels a city block.

--
Nothing is ever lost by courtesy.
It is the cheapest of the pleasures; 
costs nothing and conveys much. It
pleases him who gives and him who 
receives, and thus, like mercy, it
is twice blessed.
~ Erastus Wiman ~



> Oh, agreed completely. I would definitely make it an exception, charge at LEAST
> as
> much as a fetish, and make very clear to the person having it that it is an
> exception.
>
> And they certainly wouldn't have more than one, something which a practicioner
> can do.
> (IIRC)
>
> In a way, I have a similar problem with my player who has a poweful but poorly
> controlled magic item (the Banestaff). He's put it in his background, vague and
> undefined. On one level, it is just any other ability at 13. On the other hand,
> it
> supposedly holds horrible, horrible amounts of power.
>
> I'm not quite sure what to do with this. If this thing can level a city (not
> that I've decided it
> can) then the 13 is somewhat problematic, isn't it?
>
> On 26 Jul 2004 at 16:22, Mike Holmes wrote:
>
> > The only concern that I'd have would be how balanced this would be. First,
> > you'd want to charge at least the HP cost for a fetish of the appropriate
> > power. Then the question is whether or not you'd be putting out
> > practitioners by sorta stealing their thunder without having the limits of
> > being a practitioner. Hard to say, but I might put a surcharge on such an
> > ability. To make sure that the player understands how special the ability
> > is.
> >
> > Mike
> >
>
>
>
>
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