>In other words, the NPC's skill should always be
>scaled to the player's abilities.
>
>Well, that doesn't change.
This is the key point.
To convert characters in existing RQ books, I suggest using a benchmark system something like this:
Way, Way More Powerful Than The PCs -- add 2+ masteries to major abilities Way More Powerful Than The PCs -- add 1 mastery to major abilities Slightly More Powerful Than The PCs --add 5 rating points to major abilities About As Powerful -- use same benchmarks as PCs Slightly Less Powerful -- subtract 5 rating points from major abilities Way Less Powerful -- 1 mastery less than your heroes
or treat as a group with collective values equal to your PCs or make defeating one such character a matter of a mere simple contest
(The adding and subtracting is from the values of the PCs' main abilities.)
Take care >>> Robin
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