Yah, but when does every magic ability that a character have pertain to every contest? When you look at the broadness of applicability of these abilities, I think in general that you come out about even in terms of total augments available.
>However that has somewhat been mitigated by looking at the common
>magic on offer and the heortlings seem to have all Talents, which I
>would then say as a narrator that heortling common magic would all
>(85%) be talents. Of course YGMV
Like has been said a couple of times now, they could have all feats, pretty easily. But, again, common magic tends to be sorta "rinka-dink" stuff. Grreat for increasing breadth, but not so hot for stacking purposes. Having "start fire" as a warrior is gtreat when you're trying to beat back the cold, but won't work as an augment to fight off those Lunars.
Mike
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