RE: Re: Initiates and Devotees

From: Mike Holmes <homeydont_at_...>
Date: Thu, 12 Aug 2004 16:41:14 -0500


>From: "Rob" <robert_m_davis_at_...>
>
>We were ruminating about, for example, an concentrated initiate of
>Humakt having 5 common magic feats to go with his affinities and
>taking anywhere up to +2 or +3 (10 or 15) for each common magic feat
>and maybe +1's from his affinities when the Devotee would maybe get
>a couple or three +2's.

Yah, but when does every magic ability that a character have pertain to every contest? When you look at the broadness of applicability of these abilities, I think in general that you come out about even in terms of total augments available.

>However that has somewhat been mitigated by looking at the common
>magic on offer and the heortlings seem to have all Talents, which I
>would then say as a narrator that heortling common magic would all
>(85%) be talents. Of course YGMV

Like has been said a couple of times now, they could have all feats, pretty easily. But, again, common magic tends to be sorta "rinka-dink" stuff. Grreat for increasing breadth, but not so hot for stacking purposes. Having "start fire" as a warrior is gtreat when you're trying to beat back the cold, but won't work as an augment to fight off those Lunars.

Mike



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