Is there a limit to how many spirits a shaman or practitioner can
have?
A shaman can only attack by using his spirirts right? I guess he
must have a couple or three *biggies* for special use against
powerful enemies.
Am I right in saying that a powerful shaman, say 20M3 is not as
powerful as, say, a theist of 10m2 in his best magical ability,
because generally the shaman can only attack people by releasing
spirits, which will be in the 12 to 10M range.
Regards
Rob
- In HeroQuest-rules_at_yahoogroups.com, Peter Metcalfe
<metcalph_at_q...> wrote:
> Chris:
>
> >How do you interpret the write-ups that do not say how
> >many powers each practice spirit has? Does each
> >practice spirit have one power only, or does it have
> >all powers listed? I have assumed the latter. Am I
> >wrong?
>
> The key point is the name of the spirit class. The
> list of spirits that follows are typical spirits that can
> be obtained from that class but is not intended to
> be an exhaustive list. The "usually two powers" is
> a holdover from character generation rules that
> isn't even present in the published rules. The Bison
> and Grazer Homeland keywords only says they
> usually start with five charms without specifying
> the source as does the HQ rules p134.
>
> --Peter Metcalfe
>
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