: Re: Re: Shameful confusion about Fetish/Spirit Ally rules

From: Paul May <kax_at_...>
Date: Wed, 27 Oct 2004 10:07:30 +1000


At 07:24 AM 27/10/04, RRobertson wrote:
>The "Spirit Ally as Sidekick" combines two rules concepts. One says: "You
>can't make spirits stronger with HP". The other says: "You can buy up your
>Sidekick's abilities with HP". My work-arounds were to make Rule 2 over-ride
>to Rule 1. However, you can always decide to make Rule 1 dominant and, even
>if the Ally is a Sidekick, not allow HP increases to a Spirit Ally.
>It's a Glorantho/philosophical point that is clouded by rules.

  Spirits are Otherworld critters and therefore can't change. Doing a HQ Challenge and /adding/ an ability (never 'adding to') is the only exception as far as I know.

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