>
I wasn't saying it should be *easy*, and I wasn't proposing a straightforward mechanism to do it (a la "spend X HPs, increase an allied spirit's score by 1"). Yes, there would certainly be game balance considerations there.
All I was doing was objecting to the statement, "Spirits are otherworld entities, *therefore* their scores can't increase." It seems to me that within Gloranthan metaphysics, there would be ways for their scores to go up short of a full-on heroquest. So if a narrator decided, he could permit an allied spirit's scores to increase under certain circumstances. Maybe as "advanced experience", for example, or as a special reward in an extraordinary situation.
Powered by hypermail