I'll say one last thing and then I'll disappear so that I can go
ponder what (as Josh states) "my problem" is.
I really like the idea of giving "giving different penalties to
different characters". That sounds cool to me.
Scott
- In HeroQuest-rules_at_yahoogroups.com, "Mike Holmes"
<homeydont_at_h...> wrote:
> >From: "Mark Galeotti" <mark_at_g...>
> >
> >Hi Scott,
> >
> >Just to cut in here, the rules state (p80) that if you augment
> >someone else "you suffer the normal consequences of defeat in a
> >group contest" if your side loses. So actually augments aren't
> >the 'freebie' minimax option you suggest.
>
> Aaargh. OK, so I was wrong after all that. :-)
>
> Good to be humbled often.
>
> Knowing that, I am going to "tweak" slightly to keep my option, and
say that
> it's GM fiat as to who gets hit by the consequences. Again, so I
can have my
> cheerleaders and such. I might also consider giving different
penalties to
> different characters. That could work, too. The warrior gets a
broken leg,
> and the cheerleader suffers a penalty to cheering him on in the
future or
> something.
>
> That could work.
>
> >More broadly, though, NO rules system cannot be broken or abused,
if
> >the players (or GM) are that desperate to break or abuse them.
>
> Amen. That's key.
>
> Mike