Re: New players and Combat defeat.

From: Rob <robert_m_davis_at_...>
Date: Mon, 06 Dec 2004 22:13:43 -0000

> Actually, I've had the reverse problem - they assume that they can
kill
> all the opposition after they've defeated them, and it's very hard
to
> get them to be happy with their enemies not being all dead.
(Especially
> bandits when their clan hates Gagarthi, and broo who they also
hate.)

Hehehe...I have this too. I must admit, if its a big deal to them I let them. One time a player butchered a Lunar Townie I made him take killer _at_ 17. Now he roleplays it. Ho hum!

> When the hunter fought off a Telmori single-handed armed only with
a bow
> and a fruit knife (that could cut anything), he was extremely
grumpy not
> to get to kill the wolf after he'd defeated it by spending 7 hero
> points... He fumbled his "followup" when pursuing it into the
dark,
> which is probably why he put up with it, but it was a close run
thing as
> far as suspension of disbelief goes.
>
> Versus the bandits, it was a separate contest between "Have mercy,
I was
> only trying to stop myself from starving" vs "Hate Gagarthi"
augmented
> by "Humakti initiate" and "Death" affinity.
>

very cool idea. I'll be using that next time I get behind the GM screen!

Regards
Rob

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