I obviously pulled one over on my narrator without
realising it. Ooops.
Cheers,
Ash
- Charles Corrigan <charles_at_...> wrote:
>
>
> --- In HeroQuest-rules_at_yahoogroups.com, ASHLEY
> MUNDAY wrote:
>
> > 2. Forget trying to actually affect the opponent,
> > augment the person on your side with the best
> chance
> > of success. As your abilities become greater,
> rolled
> > augments become a serious option. If you've got
> 5w2
> > with a relevant ability try a +5 rolled augment,
> it's
> > unlikely to go wrong and a significant amount of
> the
> > time you'll generate a +10 augment instead. Save a
> > hero point in case the "dead cert" rolled augment
> goes
> > horribly wrong.
>
> Part of this tactic seems to be based on the older
> Hero Wars ruleset -
> in HeroQuest, there is no doubling of the bonus on a
> complete success.
>
> Otherwise, all of these tactics are great for
> players that want their
> heroes to stay involved in the action. And if you
> describe how your
> hero supports the primary actor very well, you may
> even inspire your
> narrator to give bonuses...
>
> regards,
> Charles
>
>
>
>
>
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