Re: Dangerous? Nah!

From: Nikk Effingham <eng7nje_at_...>
Date: Sat, 27 May 2000 15:40:20 GMT


Wow, as the RQ-Rules digest comes to a slow halt, I now see where all the custom has been going...

Ash writes:

> Can't say my group have noticed. You've never seen such a bored healer as
> the one in our HW test game - no player has yet taken a wound from a
> combat - most of the time they bounce away as fresh lambs without the mince
> sauce. Methinks I'm doing something wrong or perhaps this is a bit too much
> like some chop socky epic for me.
>
> About the only major defeat anyone's suffered was in a farting contest
> against a Sun Lord that used his Sun affinity to produce a cruel and
> devastating effect.

If you're looking for a slightly more bloody combat method, one way that my group-to-be came up with is that whenever you lose more than 7 AP's there is a chance of being hurt (in addition, rather than having to exchange APs to Hurt). The character who lost AP's must do a simple contest of some resistance (Hard Skinned, Tough As Nails etc...) against the number of lost AP's. If they succeed, they're fine, if they fail they're Hurt. This, however, adds an additional die roll to the combat system, which you amy or may not appreciate. As I haven't had a chance to play Hero Wars (yet) I'm not sure how well combat works in practice.

Also, you may have missed a small rule hidden away in the rulebook somewhere which states that a character losing more than 15 AP's in any one combat exhange is hurt anyway. Although 15 AP's seems a but steep to me.

All IMO,

Nikk

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