So, characters that are less able than the rest of a
group can't augment the others, give them action
points, throw ideas into the melting pot and wait for
that moment when a single hero point makes all the
difference?
There's something really scary about the idea that
characters have to be somehow "equivalent" or
"balanced."
"Sorry John, you can't play Argrath today, Mike's
already playing Harrek and no one apart from the
random transexual are in the same league."
Cheers,
Ash
- Rob <robert_m_davis_at_...> wrote:
>
>
> I think I am with ben here, unless perhaps they
> bring something
> quite unique to the party that is very relevant to
> the game/scenario
>
> regards
> Rob
>
> --- In HeroQuest-rules_at_yahoogroups.com, Benedict
> Adamson
> <yahoo_at_b...> wrote:
> > ASHLEY MUNDAY wrote:
> > ...
> > > Not necessarily. There's no reason in HQ why a
> new
> > > character has to have comparable abilities to
> the
> > > characters that are already there. It's not like
> DnD
> > > where a low level character can't adventure with
> > > higher level ones.
> > ...
> >
> > Not in my experience.
>
>
>
>
>
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