> But, no, it can be as simple as "Two
>eortling clans, fighting over land." If you know
>eortlings, and can come up with some plausible
>ituation where they would fight over land, boom,
>here's yourconflict... Now, you add a couple of neat
>PCs,... and you play them like you would if you were
a
>layer and these were your characters.
This is pretty much how our Red Cow campaign is
working. I have
- a background book with notes on the clan's histroy
since the resettlement including feuds with the
neighbors, important people, steads and tula - with
detail on the heroes' home stead. Everyone, in other
words players too, has access to this as 'what you
know'
- some notes on the neighbors (much more roughed out).
- a concflict (the burning of a Red Cow stead by the
neigbours and a demand for tribute)
Following some notes from Chris on the Forge I forced
everyone to have a relationship in their 100 words
with 3 of NPCs from these sources.
Each week I just write some notes on what I think are
cool events that throw into light these relationships
or that conflict. The outcomes are open-ended not
pre-defined.
So far it is working well.
Having agonized over what to do with the background
material, it is likely that I will put o a web site
publish (in PDF probably) so everyone can share the
setup for free. That may help some folks out who need
a leg up starting this kind of game.
Ian Cooper
0208-672-0717(H)07970-411892 (M)
"Give the kids tools, so they can go build their own houses; not the blueprint of what the houses should be."
Tori Amos
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