I agree. This isn't a question about discrepancies between players. It's
about being able to judge just what is going to be a challenge in the
first place. It's not about power balance, but how to judge what sort of
power something should be.
In HQ, it seems, you can't look at someone's stats and make any kind of
judgement of what kind of challenge this will present, or it gets much
shakier to do so as the power level increases.
> Another reason this works is because "failure is always an option."
I knew you were going to say that :)
Darren
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