I generally dish out 1 hero point per hour a character is played (usually between 3 and 5 a session) and another one at the start of the session. Basically, the longer the player plays his character the better he or she gets. Bit arbitrary but encourages people to come along to sessions.
Cheers,
Ash
>
> --- ASHLEY MUNDAY <aescleal_at_...> wrote:
> >
> > If a character's being actively played, something
> > important's going on and the character will be
> > developed because of it. If they're not being
> played
> > then they're not being developed. There's no real
> > "risk assessment" involved.
>
> I thought there was a theory in some campaigns that
> they *were* "doing stuff" in down-time, it just
> wasn't
> things the players were interested in playing
> through?
> Struggling to survive through the winter, that sort
> of
> thing? High-risk, just boring?
>
>
> > Incidentally, an occasional HQ game I run set in
> > Pavis.. - averaging about 2 game days per session.
>
> So that's roughly like the "play through every day"
> games I'm used to.
>
> How many points did they get in that year of
> adventuring? Sounds like a better sample than the
> Swords lot. Or at least, an extra sample. A means of
> working out a maximum gain rate, or something.
>
>
>
> =====
> Jane Williams
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