Re: Saga System

From: Tim Ellis <tim_at_...>
Date: Tue, 18 Jan 2005 12:22:31 -0000

Yes, that's right. For some games it might not even be an issue -  "OK it's 5 years after last week's adventure" without any particular improvement beyond the normal spending of HP, for others, the idea of leaping forward in time is precisely to get to the period when the PC's are in positions of power, with the abilities to back it up
"In the intervening years you rise to become respected members of your clan/tribe/bloodline/village etc - add 3 points to your Homeland Keyword, 2 to your Occupation Keyword, 1 to Magic, and have 6 HP to spend on Relationships or followers"

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