Just curious, where in the rules does it say that
Heortlings only and exclusively use Flesh Man common
magic?
Ash
- parental_unit_2 <parental_unit_2_at_...>
wrote:
>
>
> --- In HeroQuest-rules_at_yahoogroups.com,
> bethexton_at_y... wrote:
>
> > But there are exceptions too. The romans never
> really controlled
> > parts of the pyrennes or brittany, ...
>
> Clearly there are factors like geography that also
> confer competitive
> advantages. No argument there.
>
> > Even when it comes to the heroes, the Aeolings are
> generally more
> > focussed. A devotee raising all three affinities
> and his piety
> > spends 10HP per +1, for which an orderly of St.
> Elim (or whatever the
> > Elmal analogue is called) could raise 4 spells and
> his piety by +1.
>
> Remember that the devotee can raise individual feats
> the same way the
> orderly can raise individual spells, but the devotee
> can get a +1
> increase for 1 HP, half the cost for the Aeoling
> orderly.
>
> The only advantage the Aeoling orderly has over the
> Orlanth devotee is
> that the Aeoling didn't have to spend the roughly
> 20HP that were
> required to devote. Of course, against orderlies
> using "correctly
> applied" worship, the Aeoling doesn't have even that
> advantage.
>
> > All considered, I expect that that Aeoling are
> slowly converting
> > Heortlings becuase of their more effecient magic
>
> They might be converting the Heortlings thanks to
> superior material
> technology, but not thanks to magic costs for the
> reasons explained
> above. And again, the Aeoling homeland of Esvular
> doesn't have a
> similar material competitive advantage over many of
> its other
> neighbors, because they are equally civilized.
>
> > As for the magic, there are a tremendous number of
> variables here.
> > Is getting +2 from a variety of common magic
> abilities more useful
> > than having a fighting chance of improvising
> feats?
>
> There are some cultures that can do both, because
> their native common
> magic abilities include feats, which they don't have
> to give up when
> they concentrate. Not the case for the Heortlings.
>
> > I don't think there is a clear cut way to rate one
> system as better
> > than another in this regard.
>
> I'm agree that there's no clear-cut superiority of
> Theism vs. Wizardry
> vs. Animism. But the concentration/misapplied
> worship rules plus the
> homeland descriptions put some homelands at a
> significant magical
> disadvantage with regard to some of their neighbors.
> And in some cases
> (e.g. Esvular), those homelands have no other
> countervailing advantages.
>
> Not that this is bad, it just struck me as odd. It
> also is apparently
> a somewhat new development in Glorantha, since the
> concentration/misapplied worship rules and the
> HeroQuest homeland
> descriptions are both relatively recent. I'm
> wondering whether those
> who designed the rules and the homelands had thought
> the issue
> through, or just decided it wasn't worth
> considering.
>
> Rob
>
>
>
>
>
>
> ------------------------ Yahoo! Groups Sponsor
> --------------------~-->
> Meet the McDonald�s� Lincoln Fry get free digital
> souvenirs,
> Web-only video and bid on the Lincoln Fry prop
> charity auction.
>
http://us.click.yahoo.com/bUT3FA/fV0JAA/5xWGAA/7tRolB/TM
>
--------------------------------------------------------------------~->
>
>
> To Post a message, send it to:
> HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to:
> HeroQuest-rules-unsubscribe_at_...
> To Complain constructively please email me at
> steve_at_....
> Yahoo! Groups Links
>
>
> HeroQuest-rules-unsubscribe_at_yahoogroups.com
>
>
>
>
>
>