At 04:47 PM 05/20/2000 -0700, Roderick and Ellen Robertson wrote:
>> That's my main problem. Is the Circle a help, or just a necessary
>> minimum requirement?
>
>It's not even a minimum requirement - if you are a good enough shaman you
>can open a path to the spirit world without a circle, but you are at the
>mercy of whatever happens to be around on the other side. The circle is a
>Protective magic that keeps those within it safe. (See "Peeking Past the
>Shamanic Circle", HW pg 204 and "The Spirit World" NB pg 25).
This would make the refilling of fetishes with Tradition Spirits at no cost between scenarios much more plausible because it eliminates the dubious ability of the shaman to cross to the Spirit Plane at any time and any location as long as it is between gaming sessions.
5. Canonically, what is the usual ability used to bind Tradition Spirits into fetishes? Is it Spirit Combat, Tradition Knowledge, or something else? I have been using Tradition Knowledge with the relationships given in the tradition keyword used to augment. The examples seem to only use Spirit Combat.
6. Is Spirit Combat considered to be an inherently hostile ability to use against a spirit? This ties in with the last question; if it's inherently hostile then it probably shouldn't be used to interact with otherwise friendly Tradition Spirits.
7. In RQ, the shaman's spirit left his body, which was then guarded by his materialized Fetch. This no longer seems to be the case because the shaman bodily enters the Spirit Plane. Is this an official change from RQ, or are there currently known circumstances where the shaman's spirit will leave his body?
Thanks,
Andy
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