~LOL~
I think Rob had the same DnD DM I had when I was 12.
"Unfortunately you didn't see..."
"Your experienced and battle hardened adventurers
didn't ask about..."
It was like we all had white sticks or something.
Cheers,
Ash
- Rob <robert_m_davis_at_...> wrote:
>
>
> Hi Josh
>
> --- In HeroQuest-rules_at_yahoogroups.com, joshua neff
> <joshua_neff_at_y...> wrote:
> > Another extension of this that occured to me while
> > reading this:
> >
> > One of the unstated clauses of jumping the chasm
> is
> > "with all of my stuff making it to the other side
> with
> > me."
> >
> > In "Sky Captain & the World of Tomorrow," Joe &
> Polly
> > are running across a tree that spans a vast chasm.
> > What happens? Joe drops his only firearm and it
> falls
> > into the abyss. And Polly drops her camera and
> > accidently takes a picture of nothing, leaving her
> > with only one picture left. And both characters
> are
> > very upset about this.
> >
> > So, Ragnar jumps the chasm to save his friend, and
> the
> > player rolls badly. "Ragnar makes it to the other
> > side, but he slips a little as he lands, and he
> drops
> > his battle axe. It tumbles down into the abyss."
> Now,
> > the character will undoubtedly get another,
> similar
> > axe later in the game, but for now? He's at a
> > disadvantage, without the character taking any
> > physical damage or losing his life.
>
> I would argue against this. I have gone to great
> lengths on another
> post to say that players should not be penalised in
> ways that they
> didn't know about. I mean, this is how it would go
> if I was the
> player,
>
> Narrator: Ok, you reach a chasm thats about 10 feet
> accross.
> Rob: Oh, ok. How deep is it? Is there another way
> across?
> Narrator: Can't see the bottom. If you jump the
> resistance is 10W.
> Rob: ok, I'll do that. I have jump at 17, but I
> have Hero Points.
> Narrator: ok, roll.
> [I roll a 19! The narrator rolls a 2]
> Rob: Bugger! I hope there is a cunningly placed
> ledge!
> Narrator: Er no, you make it over to the other side
> but you have
> dropped your axe.
> Rob: Hang on. Why is that? Come on Mr GM!
> Narrator: No, you failed your roll so you drop your
> axe. You
> scramble to your feet and....
>
> The game continues with Rob wondering what other
> nasty suprises the
> narrator has whnever he enters a contest. Just my
> opinion.
>
> Regards
> Rob
>
>
>
>
>
>
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