[suggestion for general vs specific skills]
>2) improve the general skill by 1 for the hp cost of (-1*improv modifier
>applied) [the least bad one throughout the adventure, if multiples apply].
Was this a negative times a negative here?
>(Yes, I know then there's no penalty for people improvising at -1, but
>that's not much improvisation....)
Or just make the -1*improv mod an additional cost.
Richard
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