But your moving back to my original list, which basically acted like
an affinity or two. Hmph?
I think I will go with the 1W3, tell them its the windsword its
powers are Orlanth in nature and anti chaos and see what they do
with them. I think that I will tell them that it comes with geas
must never run from chaos and maintain the ritual requirements for
Orlanth Adventurous disciples per p.14 Storm Tribe. That gives me
lots of juice to use with the player!!
So far an NPC has been using the sword, but I want to give it to a
pc and see if he can bring himself to give it up. He/she is
supposed to give it to Kallyr Starbrow - but will he/she??
Regards
Rob
- In HeroQuest-rules_at_yahoogroups.com, Tony Davis
<gallows_brother_at_y...> wrote:
> Make it a divine companion instead of a bland little
> word? Give it three abilities like a guardian or
> sidekick...
>
> t.
>
>
> --- Jeff Richard <richaje_at_g...> wrote:
>
> > Ash suggests:
> >
> > > How about:
> > > Windsword 1W3
> > > Let the players use that however seems fun at the
> > > time.
> >
> > That's the approach I'd take - but I'd keep plenty
> > of restrictions on
> > the sword (must be a concentrated Orlanth
> > worshipper, must fight
> > chaos, etc.).
> >
> > Jeff
> >
> >
> >
> >
> >
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