Re: Re: Exiting a HeroQuest Early

From: lists_at_...
Date: Wed, 14 Dec 2005 11:34:23 +0000


David,

Thanks for that - plenty of food for thought!

Regards,

Philip

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>
>Message: 6
> Date: Tue, 13 Dec 2005 09:23:16 -0800 (PST)
> From: David Weihe <blerg2_at_...>
>Subject: Re: Exiting a HeroQuest Early
>
>Philip (lists_at_...) wrote:
>
>
>>If a group of PCs are on a HeroQuest, can they voluntarily
>>"exit" before "the end"?
>>
>>
>
>It is possible to do single stages of larger quests as individual (and
>easier) quests - this is how most feats are learned, I understand.
>OTOH, going deeper into the Quest implies a greater level of
>commitment, a willingness to risk death or annihilation, at the deepest
>levels. This is not D&D Astral Projection, where you return without
>physical harm if killed on the Astral - barring githyanki encounters -
>so every proper traveler takes a suicide device for quick exits
>(although, ... is this the Shamanic Exit trick? Hmmm).
>
>Therefore, I suspect that there are known safe exit points for most
>quests, but between then, or once beyond a certain point, you go to the
>end, or take the risks of experimental HeroQuesting to find a new way
>out, or a new path to a known safe exit.
>
>
>
>>The situation in question is that of a group of Orlanthi PCs
>>drawn into Yelmalio's Hill of Gold quest. After encountering
>>Yelmalio and Inora, can they just "walk off stage" without
>>encountering Zorak Zoran?
>>
>>
>
>In this case, yes, as they are between stages (particularly easy for
>HoG, as it is VERY episodic, compared to, say, the Terminus Quest, or
>Yinkin and Kero Fin vs the Bad Dogs). Of course, they just might find
>themselves drawn into someone else's ZZ stage, some time in the future.
> They are obviously already vulnerable, else they would not have
>already been drawn into this one.
>
>They might also find that, coming down, they become someone ELSE's
>Orlanth, who they have to defeat to get to the exit. I expect that
>this will be at a lower power level than those that they have already
>fought, though.
>
>Given the vulnerability to being drawn into another's ZZ Quest, it
>might make sense to arrange one with a less able opponent (say, a value
>trollkin, or a Yelmalian militiamen) to finish it, rather than wait for
>some major heroquester to pluck them up for HIS HoG quest. Of course,
>trying to use a cake opponent could attract the major Quester as well.
>They should be told (at least a few of) these risks by some more
>experienced Questers at the feast held after their return. Of course,
>they will also hear false theories, as well as outright lies designed
>to make them look silly, like the famous "... and cluck like a chicken"
>protection rites.
>
>
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