Wow. That's a neat concept to replace the 7ap=-1 thing. I may definitely steal this idea. Most intriguing. How has it worked for you? (the example makes it seem it is working well)
> PS: I think Mike H. mentioned something like this a
> year or so ago but I can't find the post.
I seem to recall him having some ideas like this as well. Maybe it was on the Forge, though.
> PPS: Those that game with me on a regular basis will
> know that "Dogs in the Vineyard" is my current system
> obsession and this was my way of getting the same sort
> of results with HQ. Go and buy a copy - it changed my
> life.
I've heard good things about the system. That aspect of the resolution mechanism in particular seems to have many fans. (not without reason)
> PPPS: Another idea I'm toying with but haven't tested
> yet is swapping abilities for HP during a conflict.
> You could simulate stretching your luck, bad karma and
> the dark side of the force with this sort of system.
I don't think I understand what you mean here. You mean sacrificing an ability to get a certain number of Hero points to use? (Or did you mean AP?)
LC
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