> On Wed, 31 May 2000 16:01:16 -0400 (EDT), "Michael W. Ryan"
> <mryan_at_n...> wrote:
>
> >First, when the dog men initiated combat in the first scene, the
healer
> >wanted to use her Self Defense affinity as her defending ability
(the one
> >that APs get based on). Is it appropriate to use an affinity in
this
> >manner?
>
> Perfectly. If my player had, the character might have stayed in
> positive AP...
This brings up an interesting point that doesn't sit well with me. I
agree that this is a correct interpretation of the rules, but it
means that a healer with a self defense of 19 is more combat ready
than a thane with a close combat of 18. One approach would be to
impose a heavy improvisational mod on the healer initiated exchange
(i.e. any attack by the healer).