hidden clause

From: Gianfranco Geroldi <giangero_at_...>
Date: Tue, 16 May 2006 17:41:57 +0200 (CEST)

Yes, but I basically see it as 'yet another way for the narrator to fudge'.
IMO, the key factor is the stated goal the player character has.
If he fails at that, he fails.
The narrator can narrate and discriminate among different levels of defeat, but she should not be allowed to interpret failure as transference to the 'hidden clauses'.
For one reason because it is another effort of creativity and intuition resting on the narrator's shoulders.
For another reasons because it may be sensed as railroading by the players.

Ciao,
Gian                 



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