> >Yes, but I basically see it as 'yet another way for
> >the narrator to fudge'.
> I understand your POV. I hate "Fudging" which I'll define as the GM
voiding
> the rules (the agreed to social contract of the play group) in order
to make
> events come out "better."
Fwiw, I have no trouble "fudging" if it results in a better story. A
good story that keeps my players interest and keeps them involved is
the social contract AFAIAC, not the rules mechanics.
Jeff