This gave me an idea that I will generally use in my HW games:
Abilities like Strong can be used to augment combat abilities by providing an edge (more damage); abilities like Agile can be used to augment combat abilities by providing a bonus to TN (higher chance to hit).
Even though this is taboo, I am toying with the idea of allowing one Strong-like ability and one Agile-like ability to be used to augment physical combat.
Exceptions: Heavier weapons may require Strong to overcome an improv modifier, blocking Strong from being used for an edge or Agile being used for a TN augmentation.
Mental contest version:
Abilities like Wise act like Strong (heavy-hitting deep wounding comments) and provide an edge; abilities like Quick-Witted act like Agile (higher to chance to "hit" with a comment) and augment TN.
Spiritual contest version:
Abilities like Stubborn/Strong Willed act like Strong (edge); abilities like Unthinkingly Obedience/Trusting/Intuitive/Faithful act like Agile (TN). Okay, this one is the weakest version.
Does this make sense to anyone else?
Thanks,
Andy
Powered by hypermail